![]() Please feel free to use this item (included below), and if you modify it to make it more balanced, I would appreciate the feedback! I’ve been helping my DM create magical items for a campaign that he is running, and I have an interesting one that I think would be pretty cool. An item that could give you some useful basic gear every day, i.e. An item that gave them something to drink each day. Again from 3.5 you had a magical bedroll that gave you improved healing rate and Endure Elements effect. Scouting, hiding, perceiving.īasic items that help a wilderness type character might also be useful. Anything that enhances those functions might be useful. Otherwise, considder what function the Ranger serves within the party. Shouldn't be overpowered, and works off of a class feature for the Ranger. Personally I always liked the idea of a weapon that became a Bane type weapon against the wielders Favourite Enemies. The bow and sword type correlated, so shortbow/short sword for instance. It depends on what the character is like, and how they are played, as well as on whether you want to homebrew items, or only go with official ones.ģ.5 had a swordbow, which could switch between bow and sword shape. Then there are the classics, like Boots of Elvenkind or Cloak of Elvenkind. Longbow of Judicious Retreat: The Ranger may use the Cunning Action of a Rogue, but only to disengage. It may break out of this with a DC 12 strength check. If the attack hits, the target is damaged normally but also wrapped in flowering vines on a DC 12 Strength check rendering it grappled. A target attacked in this way is aware of the danger and cannot be stunned by this effect for 24 hours.Īmulet of Snares: The wielder can choose to make one attack with its action. (Basically they can punch a mf on the nose while wielding a longbow or bwap someone with the butt of a crossbow very effectively.) If the attack is a critical the target must make a DC (8+ Dex/Str +prof) save or be stunned. Ring of Backup: If the creature wearing this ring is currently wielding a non-melee weapon, they may use that weapon as a club with which they are proficient using the item's bonus to hit and damage. They get a +3 at the attack, albeit still at disadvantage. Ring of Unerring Strike: Out of combat if the ranger attempts a ranged attack roll beyond their normal range for a longbow (150/600) it is a critical hit if the attack hits. bonus or a certain number of marbles in the satchel. Make it replaceable later on by making it limited, such as equal to prof. Even an item that allows him to use his bonus action to teleport 5 feet is a life-saver if in melee. They probably need some work, but I hope they spark your creativity.Īnything with limited teleportation for repositioning, such as a satchel of marbles that allows him to cast blink or misty step. Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. ![]() Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators ![]()
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